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Suddenly, they are all startled by a loud rumble, which draws their attention to an erupting volcano in the distance Py-Ro and Rok-Ko. Coco warns Crash about an incoming tidal wave Wa-Wa attacks , which sweeps them both onto the shore with the others. Aku Aku immediately blames Uka Uka for the strange weather occurrences and disappears to find out what he is planning. Aku Aku arrives at a temple in the middle of hyperspace, where Uka Uka has been waiting for him.
Aku Aku is shocked and reminds him of the chaos the masks are capable of, telling him that their release could spell disaster for them all. Elsewhere, Crash is drying off after his encounter with the tidal wave while Coco is on her laptop. Aku Aku suddenly bursts inside and tells them about the Elementals, instructing them to collect the crystals to imprison the masks and save the Earth. Aku Aku happily decides that it is time to test it out in order to retrieve the crystals.
The group enters a workshop where Coco's device is located, and with a tap of a few keys on her laptop, Coco activates the VR HUB System, allowing Crash to collect 25 crystals, and fight Cortex and Crunch. Cortex bemoans his defeat, then Uka Uka comes up and reminds him that Crash may have collected the crystals, but since he doesn't have the gems, they can use them to bring The Elementals back once again before Crash gets the gems.
Cortex bemoans his defeat. Then Uka Uka furiously attempts to attack Cortex, but misses and inadvertently releases Crunch from his mind control by damaging the machinery in the space station. Crunch wakes up dazed, but has no time to get his revenge on Cortex as Uka Uka's blunder causes a critical power overload that could destroy them all.
Cortex suggests that they use the escape pods, but Uka Uka is angry at Cortex for ducking out of the way. Coco then wonders if that was the last time they'll see Cortex and Uka Uka, which Aku Aku has a hard time believing. Elsewhere, having blasted off in an escape pod and landed in the middle of an icy wasteland, Cortex is chased around on a iceberg by Uka Uka, declaring that he will get his revenge on Crash. There are five chambers in the warp room, twenty-five main levels, five boss arenas and a bonus room with five more.
Boss fights are in bold. Despite mixed to positive reviews, Crash Bandicoot: The Wrath of Cortex sold quite well especially the PS2 version, which made the "Greatest Hits" lineup and sold 5,, copies. The GameCube , copies sold and Xbox 1,, copies sold versions sold fairly well too but not as much as the PS2 version, though the GameCube version sold well enough to be included in the "Player's Choice" lineup.
For the most part, the gameplay in The Wrath of Cortex can be thought of as being the same as in Crash Bandicoot: Warped but with different levels and some new vehicles, and with Crash's movement feeling slightly different. Most of the elements of gameplay such as crates, bonus rounds, crystals, gems, relics, unlocking levels and warp rooms, etc.
This game has more vehicles than before, in fact, most of the levels in the game involve riding vehicles, and there are lots of variants;. A mini-game called Crash Blast can be unlocked by these doing these steps. This is only unlockable in the GameCube version. To learn more about the minigame, see the Crash Bandicoot Blast! Crash Bandicoot: The Wrath of Cortex received generally mixed to positive reviews, with some critics criticizing the game for making little changes to the formula established by its predecessors.
Louis Bedigian of GameZone wrote a positive review, saying that "any Crash Bandicoot fan would be a fool not to go out and buy this game.
I started playing at 2am one night and did not stop until three in the afternoon! It's nothing terribly special, but it's not bad, not bad at all. Playstation Magazine felt that "when the strongest feeling I get from a game is the desire to play its predecessors, something's not quite right.
Play Magazine noted that "they've caressed the music to great effect, made the bosses a bit more challenging, [and] adhered to a massive replayability standard that would drive any developer to drink. Nothing more, nothing less. The GameCube version rated the lowest among critics out of the three versions. Ben Kosmina of Nintendo World Report promised that "gamers experiencing the wacky mascot for the first time may enjoy it.
Kilo Watt of GamePro said that "graphically, this version is slightly below the recent Xbox release but in line with the competent PlayStation 2 iteration.
Despite the less-than-stellar reviews, the PlayStation 2 version sold over 1. As a result, the game was re-released for the Platinum Range on October 11, , for the Sony Greatest Hits line-up on October 15, , and for the Best line-up on October 17, The three regional re-releases were recoded slightly, having quicker load times than those of the original version. The Xbox version was re-released for the Xbox Classics line-up on April 11, Welcome to Bandipedia! Bandipedia Explore. Basic crate Iron crate?
Tropy Doctor N. Brio Doctor N. Add new I will not accept compressed files or any other type of file for security reasons. If you want to put your screenshot directly in the e-mail, that is fine. Your Best Times? Errors in my guide? Contact me via e-mail. Overview of time trial For those of you that have read my guide for Crash 3 time trial, this guide is in exactly the same format.
I copied and pasted roughly half of the guide, me being a lazy FAQ writer :- After you get the level's crystal, there will be a floating gold clock at the start of the level.
Obviously, you want the best time. If you go fast enough, you will recieve a relic. There are a couple of tricky ones, but you should be able to get at least 15 to 20 of these before you beat Cortex and Crunch, when you get the running shoes.
GOLD Not too hard to get, but will challenge you. There are a few of these you could get without the shoes, but most of the running levels need them. These are for experts only! After all, it's the first one! Most of the boxes are in plain sight. There are a few tricky ones near the end, where the bonus level is.
Get all the time boxes, and you can do this without the shoes. This is a sinch with them. Don't fret if you miss a box or two Gold Spin and jump as little as possible except on the ice, where spinning will cut your time. By the time you first get to the skiers, around Platinum If you got My Time You won't be able to see it, so you'll have to listen for the lock-on "beep", then shoot.
Try to get the feel for how long it takes for the shot to hit the clock, and spin the boxes at the exact moment when the shot hits the clock. You should have no more than 0. You can get it down to as low as 0. Anyway, just run and spin all the time boxes. Don't jump or spin unless you have to; otherwise, you lose time.
Once you break the time box in front of the ice, you should have about 6. Run across the ice. When you get to the point with the 2-sec. You should now be at the point where the skiers are. About Dodge the skiers only spin if a collision is imminent , spin the time boxes, and enter the tunnel. There are a few gaps you'll need to jump, not to mention some penguins, some TNT, and a few time boxes. Once you get to the first time box on the other side of the tunnel, about Now, this lake section will make or break your time.
Off the 2-sec. Now jump to the other 2-sec. It is very easy to miss the 3-sec. If you dawdle too long here, it is going to cost you a lot of time. Now, run up until the final ice section.
The last time box is just past the very short tunnel. When you break it, about From here, just run across the ice, toward the exit. I told you to slide across the ice before; don't do it anymore. Running across the ice will give you a faster time. This is a very easy gem. If you can't get this, I don't know what to tell you. Don't forget there are time boxes in these levels, unlike in Crash: Warped! I got it on the first try, believe it or not! There is no real pattern, just hit time boxes wien you can and take out the machines quickly.
My first attempt was No restarts or anything! From here, turn around and shoot the one right behind you, then shoot the others in a clockwise order. Shoot down all the time boxes. Try to hit the box instead of the balloon, especially the one by the last machine, because you might not get all of the box's effect.
You might not even get any of it at all! Low Reader Time Be thorough and this should come no sweat. It's the last easy one you'll get in this level style. First of all, you need to be able to jump off of the half-pipes and onto the lower sections of the course to save some time. Second, you need to learn to conserve momentum, even if you need to take a wider turn.
At the point where you would ordinarily make a U-Turn to get on an elevator near the end of the level, turn the other direction, towards the screen. There are four Nitros guarding the entrance I'm talking about. There are tons of time boxes down there, and the route itself is shorter.
Here's what I did. The timing you get with the first elevator is going to determine your time, and there is no way to get it right every time because it has no guaranteed "start" position every time you restart. The suggested split times assume you got near-perfect timing.
Here goes! At the top of the first elevator, about 1. When you go into the first half-pipe, head up the near half so your momentum can carry you into the time box on the inside corner of the first turn.
Right after that, it will begin to curve the other way. Completely ignore the turn. The target of your jump is the lower half-pipe. Try to land on top of the 3-sec. About 5. Now, follow the half-pipe, breaking all the boxes until it ends. This next part is a bit tricky. Here's another diagram for you. What I do is slam into the 2-box while making the turn, then keeping to the right side of the hill, VERY close to the edge. Once I have made it about halfway down the hill, I turn about 45 degrees to the left, bouncing off the wall as I hit the 3-box.
That way, I don't lose so much momentum. Then I get the 1-box and continue as before. Anyway, when you get the first box, about 8. Here, the track should turn towards the screen. You will reach a junction. Go left. Carefully hit the 3-box next to the Nitros. Head down the hill, breaking a 1-box on the way down. Once you do, slow down, so you won't go over the edge in the process of breaking the four 3-boxes. Hit the 1-box on the side of the hill opposite the Nitros.
Now, shortly, you will see another elevator on the right side. Take that up and you find two 3-boxes and two 1-boxes to break. At this point, if you have more than the target time, restart. The clock is frozen for the entire last half of the level after this point. The only parts that can make or break your race from here are the second jump and the shortcut. Right after the jump, there is a hill.
If you just go straight at it from the jump, you will not make it. You will roll back down the hill and lose a LOT of time. There is, however, another hill a little ways back from there, sloping down. So what we want to do is after we jump, push the Control Stick upward, in the opposite direction. That way, we catch the hill and get enough momentum to make it over the hill without losing too much speed.
Right after this, make sure you stay on the far side, because two time boxes are over there. Follow the rest of the half-pipe. When you exit, break all the time boxes and try to stay to the left side. There is a 2-box that's very easy to miss.
From here, dodge the Nitros and head toward the screen. Stay as high as you can on the slope without falling off. Once you get to the other side, there are two 3-boxes stacked in the near-left corner. If you don't get them right away, the clock will unfreeze. I had this happen to me once, and I'd have a new record if I didn't.
Still, I got a very respectable time of Well, this is much the same. Except you're being chased by a dragon instead of a boulder. But you don't get the rewards inside. Unlike in Crash 1, the boxes the dragon breaks Just don't dawdle over any one time box. Make sure you don't miss any of the boxes during the dragon chase. You don't need to shoot the clock, it'll only save you a half second at most. Do not stop moving. If you need to take out an enemy wearing a shield, slide into it.
Just run into it and immediately jump up and spin the two boxes. You should have only 0. Turn right and spin or dodge the first bat. Slide into all the shield- bearers and spin all the time boxes.
If the second enemy you slide hits the time box that was the first checkpoint, you should have around 2.
Otherwise, add about a half-second. It won't make much difference whether you spin it or the enemy hits it. In the dragon chase sections, if you miss a box, restart. These sections are very simple. The boxes are easy to get. It's just memorizing where everything is. At the end of the first section, you should have about 9. At the end of the second, At the end of the third, and last, section, around From there, just boogie through the rest of the level, getting all the time boxes.
When you reach a stack of 3 boxes with a 2-box on the bottom and a Nitro on the top, slide into the 2-box and you won't get hurt. Unfortunately, the clock will be frozen at the end of this level. Otherwise, it's easy. Then get a load of this! All you can do here is memorize the pattern and hope your reflexes are quick enough.
You don't even need to take any of the alternate routes. If you have trouble, take the alternate route s and grab the time boxes. They are quite hard, though. You should come into the time trial with an Aku or two in case something gets you in the factory section of the level, because odds are that it will. Hold Up on the Control Stick the entire time, and take the alternate routes both times.
They have more time boxes. If you have a perfect run on the mine cart, you will wind up with a time just over 9. From there, you can pretty much ignore most of the machinery and focus on dodging the plutonium the scientists throw at you, the TNT and other obstacles, and breaking all the time boxes. Once the camera changes from a front view to a side view, about Once you get past the first set of lasers on the conveyor belt, you should shortly see an Aku box and two 3-boxes.
Do not jump on them; instead spin them both from the platform on the right. It saves a little bit of time. Don't hit him or you will take a lot of damage. You're in luck! IGN Guides has written an in-depth strategy guide that will help you in your quest. Inside, you'll find expert hints, cheats, walkthroughs and strategies written by the editors of IGN. We offer the latest guides for the hottest games to our IGN Insider subscribers.
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